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Rumeurs Space Marines

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Sky Marshall
perceval
Master Avoghai
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hellbrandt grimm
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Message par Master Avoghai Sam 10 Aoû - 11:06


Rumeurs Space Marines - Page 2 97126910
Master Avoghai
Master Avoghai
Viking en herbe
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Message par Sky Marshall Sam 10 Aoû - 11:14

Et il a un nom le char pièce d'artillerie ? Ca j'aime bien, les centurions par contre, comme gardes fixes devant une porte, encastrés dans le mur lol.
Sky Marshall
Sky Marshall
Convive occasionnel
Convive occasionnel

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Message par MatDub Sam 10 Aoû - 18:33

Ceci dites centurion tu vire les jambes tu y possédées chenille, tu chaotise tout ça et tu as des oblit à la gros bidule de khorn pour apo
MatDub
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Message par vince Dim 11 Aoû - 10:14

Bien d'accord avec toi Mat. On peut sentir une conversion pour du chaos.

Attendons de voir ses caracs. Si c'est odieux, on en verra quand même sur toutes les tables des joueurs vanille^^lol! 

vince
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Message par Gokstorm Dim 11 Aoû - 18:14

Perso, j'ai juste un peu de mal avec les drill, mais sinon, j'aime assez. Wink 
Gokstorm
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Message par Master Avoghai Lun 12 Aoû - 0:56

Je poste la suite ici...


Rumeurs Space Marines - Page 2 1376208888946
Rumeurs Space Marines - Page 2 1376209444129
Rumeurs Space Marines - Page 2 1376209736024
Rumeurs Space Marines - Page 2 1376214363484r
Rumeurs Space Marines - Page 2 1376233277868
Rumeurs Space Marines - Page 2 F0fafa51ee5a171fa047d891b349dd91_11155
Rumeurs Space Marines - Page 2 1376208246181

Ils reactualisent la tactique aussi

Rumeurs Space Marines - Page 2 TAC1
Rumeurs Space Marines - Page 2 TAC2
Rumeurs Space Marines - Page 2 Reload
Master Avoghai
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Viking en herbe

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Message par Sky Marshall Lun 12 Aoû - 9:46

J'espère qu'ils assureront niveau sauvegarde, vu l'armure qu'ils portent sur les épaules. Mieux que les terminators.
Sky Marshall
Sky Marshall
Convive occasionnel
Convive occasionnel

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Message par Morskit Lun 12 Aoû - 9:54

Genre mieux qu'une 2+ ? Ils auront juste un profil multipv, faut pas pousser non plus hein.
Morskit
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Message par Vincent534 Mar 13 Aoû - 9:59

A si si
Svg 1+ et si tu fait 1 du relance le de, sur un 4+ c'est sauvé !! ( règle de tricheur Twisted Evil  ) comme les CT au dessu de 6

De toute façon il me semble ( je crois l'avoir lu dans le GBN) qu'un résultat de 1 est toujours un échec !
Vincent534
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Message par Porco Mar 13 Aoû - 10:04

D'aprés les rumeurs, ils auraient endu 5, 2 PV et Svg 2+.
Porco
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Message par hellbrandt grimm Mar 13 Aoû - 11:04

Yop yop !

Le chat est parti, les souris dansent !!

Ya un une section pour parler des Space Marine, c'est dans la section "New Space Marines", la vous êtes dans la rubrique news en générale.ii si un Modo/Admin pouvait corriger le tir...

Merci,
HG
hellbrandt grimm
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Message par MatDub Mer 14 Aoû - 0:26

Voili
MatDub
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Message par Master Avoghai Mer 14 Aoû - 2:11

Use bonne recap commenon les aime...

BIG GIANT COMPILATION POST [Mk I]

WARGEAR:
CHAPTER RELICS:

There are 6 different ones.
Two swords, one Bolter, set of armor, one Storm Shield and one banner
They range from 25pts to 65pts.
One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)

NEW WEAPONS:

Graviton weapons - Have the Concussive special rule, but are not Blast weapons.
Hunter Multi-Launcher (or whatever it is now called) - S:7 AP:2 Heavy1, Armorbane
Stalker's anti-aircraft guns - S:7 AP:? Heavy4
Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane

CHAPTER TRAITS & SPECIAL CHARACTERS:
ULTRAMARINES CHAPTER TRAITS:

Ultramarines armies may choose 1 of the following three doctrines:
Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).

MARNEUS CALGAR:

Is now 275pts
Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
Marneus Calgar can take three Warlord traits.
The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.

VARRO TIGURIUS:

Tigurius is Mastery Level 3.
He knows all Psychic Disciplines.
He can re-roll his dice when determining his psychic powers.
He can re-roll Reserves rolls(even successful ones).
The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.

ORTAN CASSIUS:

5 points more expensive.

CATO SICARIUS:

15 points cheaper.

TORIAS TELION:

Telion has the same points cost.
​Updated with sniper rules for 6th Edition.

ANTARO CHRONUS:

Chronus is cheaper.
He increases the BS of his tank by +1.





SALAMANDER CHAPTER TRAITS:

Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)
Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
Any Character gets to Mastercraft one weapon for free.

VULKAN HE'STAN:

Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
Otherwise essentially the same.





RAVEN GUARD CHAPTER TRAITS:

They all get the Stealth USR.
They get the ability to use their Jump Packs in the Movement and Assault Phase.

KAYVAAN SHRIKE:

Shrike can only Infiltrate with Jump Infantry.
????





WHITE SCARS CHAPTER TRAITS:

+1 to Jink saves
Autopass Dangerous Terrain tests
+1 to Hammer Of Wrath attacks
All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.

KOR'SARRO KAHN:

Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
Moondraken inflicts D3 Hammer Of Wrath hits.





IMPERIAL FISTS CHAPTER TRAITS:

Bolter Drill - All Imperial Fists reroll '1s' to hit with standard Bolters.
Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.

DARNATH LYSANDER:

Costs +30pts more
Has the Eternal Warrior USR.
Units within 12" re-roll failed Morale and Pinning Tests.

PEDRO KANTOR:

Pedro Kantor makes Sternguard Veteran Squads into Scoring units.





IRON HANDS CHAPTER TRAITS:

All Iron Hands have the Feel No Pain USR on a 6+.
All Characters and vehicles have the It Will Not Die USR.
Iron Hands get a 1+ to Blessing Of The Omnissiah





BLACK TEMPLARS CHAPTER TRAITS:

A Black Templars army may choose one of the following:
"Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
"Crusaders" - Gain the Adamantium Will and Crusader USR's.
The Black Templars retain their current Ally Matrix.
The Black Templars may not take Librarians.
Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).

HELBRECHT:

Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
May take a unit of Honor Guard.

GRIMAULDUS:

Grants the Zealot USR to any unit he joins.
If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
Grimauldus has the It will not Die USR.
He has Wounds:3 and Attacks:3

THE EMPEROR'S CHAMPION:

The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
He may be the Warlord.
The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).





HQ UNITS:

CHAPTER MASTER:

Now has Attacks:4 and Wounds:4.
Still has Orbital Bombardment.

CAPTAIN:

Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.

CHAPLAIN:

There is only one level of Chaplain.
Now has Attacks:2 and Wounds:2.
Chaplain grants Zealot to any squad he joins.

LIBRARIAN:

?

MASTER OF THE FORGE:

Now has the It Will Not Die USR.

HONOR GUARD:

Cheaper.

COMMAND SQUADS:

Can have Bikes
Cannot have Jump Packs
Cannot have Terminator Armor

ELITES UNITS:

STERNGUARD VETERANS:

3 points cheaper per Marine.
Access to Graviton weapons.

TACTICAL TERMINATORS/ASSAULT TERMINATORS:

Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
There is no way to make Terminators into Troops choices or Scoring units.

TECHMARINES:

No news to report.

ASSAULT CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -

Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
- Twin-Linked Flamers
- Ironclad Assault Launcher

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
- Ironclad Assault Launcher may be upgraded to Hurricane Bolters

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Move Through Cover
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

DREADNOUGHT:

No news to report.

VENERABLE DREADNOUGHT:

No news to report.

IRONCLAD DREADNOUGHT:

No news to report.

TROOPS UNITS:

TACTICAL SQUADS:

2 points cheaper per Marine (14pts each).
Access to a Graviton Rifle as a Special Weapon option.

SCOUT SQUADS:

2 points cheaper per Scout.
May take Land Speeder Storms as Dedicated Transports.

FAST ATTACK UNITS:

VANGUARD VETERANS:

Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
They CANNOT charge after Deep Striking anymore.
1 point cheaper per Marine.
Jump Pack upgrade is 7 points cheaper per Marine.

BIKE SQUADS:

4 points cheaper per Marine.

ATTACK BIKES:

Possibly 4 points cheaper.

SCOUT BIKES:

No news to report.

HEAVY SUPPORT UNITS:

DEVASTATOR SQUADS:

2 points cheaper per Marine.

DEVASTATOR CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -

Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Twin-linked Heavy Bolters and Hurricane Bolters

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Hurricane Bolters can be upgraded to Missile Launchers
- Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
- Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

THUNDERFIRE CANNONS:

Unchanged in rules and points cost.

VEHICLES:

RHINOS/RAZORBACKS:

No news to report.

DROP PODS:

Transport capacity has dropped back down to 10.

STORMRAVEN:

Same point cost.

STORMTALON:

No news to report.

LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:

No news to report.

LAND SPEEDER STORM:

The Land Speeder Storm is now a Dedicated Transport for Scouts.

PREDATOR DESTRUCTOR/ANNIHILATOR:

Cheaper.

VINDICATOR SIEGE TANK:

No news to report.

WHIRLWIND ARTILLERY TANK:

No news to report.

STALKER ANTI-AIR TANK:

AV 12/12/10
S:7 AP:? Heavy4
Does NOT have Interceptor.

HUNTER ANTI-AIR TANK:

AV 12/12/10
S:7 AP:2 Heavy1, Armorbane
Does NOT have Interceptor.

LAND RAIDER:

Passenger Capacity - 10

LAND RAIDER REDEEMER:

Passenger Capacity - 12

LAND RAIDER CRUSADER:

​Passenger Capacity - 16
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Message par perceval Mer 14 Aoû - 11:02

Retour des Black Templar : bonne nouvelle !!
perceval
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Se Hate d'affronter la mort avant que sa place ne soit prise

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Message par Master Avoghai Mer 14 Aoû - 12:49

Oui et non.

Les templars reviennent mais n'ont plus de codex propres. Ils deviennent des variantes comme les Iron Hands et les imperial Fists. Ils perdent les escouades mixées les vœux les reliques etc...
Master Avoghai
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Message par Porco Mer 14 Aoû - 13:48

Master Avoghai a écrit:Oui et non.

Les templars reviennent mais n'ont plus de codex propres. Ils deviennent des variantes comme les Iron Hands et les imperial Fists. Ils perdent les escouades mixées les vœux les reliques etc...
Ben, justement... Non...
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Message par Gokstorm Dim 18 Aoû - 13:06

Le Pod passe à 10 places ? Ouiiiiin !!!! Je le met où mon archiviste moi maintenant ?
Gokstorm
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Se Hate d'affronter la mort avant que sa place ne soit prise
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Message par Master Avoghai Dim 18 Aoû - 13:08

Bah tu fais comme les autres chapitres : tu fais une escouade de 9...
Master Avoghai
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Message par Master Avoghai Ven 23 Aoû - 10:03

Autre niouzes de 40k radio

via 40KRadio

UNIT CHANGES
Q: Does Cassius have the Zealot rule?
A: Yes

Q: Do the AA tanks have an alternate fire mode that lets them shoot at ground targets?
A: No

Q: Are Techmarines slotless HQs like the DA book?
A: Yes

Q: Do Sternguard combi-weapons still cost 5 points?
A: No, they're 10 points

Q: What is the cost of a five man scout squad with a Vet Sergeant?
A: 65 Points

Q: Do bikes and centurions get combat squads rule?
A: Bikes yes, Centurions no.

Q: Is there is any vehicle able to get grav weapons?
A: No

Q: How many points cost a grav-gun as special weapon on a tac squad?
A: 15 points.

Q: How many points are the lascannon and missle launcher upgrades on the Centurion Devastators?
A: Lascannon is 10, Missile is 10

Q: How much do Relic Blades Cost?
A: Chapter Master and Captain get it for 25 points.

Q: Can Tactical Marines take a Special Weapon at 5 models?
A: A Squad of 5 can have a special weapon or heavy weapon.

Q: Bikes squads that can be made troops, a minimum of 5 models or 5 models max? there is some conflicting sounding information so people just want to confirm.
A: At least 5 (max 9 with Attack Bike) and if your Captain or Chapter Master is on a bike you may take them as troops.

Q: So Chapter Masters on bikes can unlock bike squads of at least 5 models as troops too?
A: Yes.

Q: Can the Bikers take the grav gun options?
A: Yes

Q: Can Scout Squads take locator beacons or teleport homes?
A: Teleport Homers.

Q: The Stalker, does it have 4 shots total that it can split fire with or does each gun fire 4 shots each?
A: 4 shots each

Q: Does the Emperor's Champion take up an HQ slot?
A: Yes

Q: Any change to Razorbacks?
A: 5 points more

Q: Are normal bikes cheaper?
A: Yes

Q: Can any of the HQs get Camo Cloaks?
A: No

Q: Can any of the HQs buy any special rules?
A: No

Q: Do the HQs still have access to Hellfire rounds?
A: No

Q: Have Razorback weapon upgrades gotten cheaper, more expensive or stayed the same?
A: Some went down.

Q: How much do Relic Blades cost for Honor Guard?
A: 10 points.

Q: Are the Drop Pods priced like the DA ones (to include upgrades)?
A: Similiar.

CHAPTER ABILITIES
Q: Do Chapter Tactics cost anything?
A: No.

Q: When making an army, are you required to take a chapter trait?
A: Yes.

Q: Does the Ultramarines Tactical Chapter Tactic affect Sternguard special ammo?
A: I believe so.

Q: Is the Exorcists Chapter covered in the list of different Marine chapters/successors in the book?
A: Yes, but they do not have a parent chapter.

Black Templars
Q: Have black templars access to biker scouts?
A: Yes. They have access to everything except Librarians.

Q: Are Black Templar Characters required and/or accept challenges?
A: No

Q: How much do Crusader Squads pay for Power Weapons?
A: 15

Q: Can the Initiate in a Crusader Squad take a Power Fist?
A: Yes at 25 points.

Q: How does the limit for the extra power weapon in the Crusader squad work. Is it just 1 Initiate or is it 1 per X number of models in the squad?
A: 1 Initiate and then upgrade one to Sword Brother and you can get another.

WARGEAR
Q: How do Camo Cloaks work?
A: +1 to cover, or 6+ cover if not in cover

CHARACTERS
Q: Can child chapters take the SCs of their parent chapters?
A: No (those are unique to their chapter)

Q: Does Sicarius still re-roll his Sieze Initiative attempts?
A: No

Q: Can Pedro and Lysander be in the same army without using allies?
A: No (Crimson Fists is one chapter, Imperial Fists is another)

Q: Marneus Calgar "God of War" rule is still in there? Has it been replaced by the 3 warlord traits rule?
A: It's different and cool.

Q: In 5th Edition you were encouraged to use SCs as "Count-As" special characters to give you some new/interesting combinations. Is there anything in the new book that allows you to do this?
A: You can no longer do that due to Chapter Tactics.

Q: BT High Marshal (Chapter Master equivalent?) Helbrecht has no Orbital Bombardment, but BT can take a "regular" Chapter Master and get the OB from him?
A: Correct, Helbrecht does not have it, but regular Chapter Masters do.
Finalement, il est toujours possible de jouer full moto contrairement à ce qui était annoncé.

En revanche il n'est plus possible de mélanger les persos issus de chapitres différents.
Master Avoghai
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Message par Chrysalis Mar 27 Aoû - 19:06

hellbrandt grimm a écrit:Le Land Speeder Storm.
Rumeurs Space Marines - Page 2 Landspeederstorm1
Il y aurait un autre lien vers l'image du nouveau LST? (Celui-ci est cassé...)
Chrysalis
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