Rumeurs Tyranides
+9
Gokstorm
Tørnadø
vince
Morskit
perceval
Porco
le venerable
Chrysalis
Master Avoghai
13 participants
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Rumeurs Tyranides
BolS a écrit:
TYRANIDS (master rumor roundup here)
-Tyranids are after Space Marines, look for them before the end of the year
New Minis:
Tyranid Prime (finecast)
Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.
Doom of Malantai (clamshell package)
Parasite of Mordrax (clamshell package)
Termagant sprues recut for more options (some chatter says Genestealers)
Mycetic Spore
New "Big Bug" kit (Because every army needs one!)
New Rules:
Pyrovore gains Torrent and a steep points reduction.
Hiveguard gain Skyfire
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.
Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.
Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.
Master Avoghai- Viking en herbe
- Messages : 211
Date d'inscription : 15/02/2008
Chrysalis- A sa place à la table
- Messages : 1396
Date d'inscription : 18/02/2008
Age : 47
Localisation : Campagnolles, près de Vire (14)
Re: Rumeurs Tyranides
Y a une nouvelle arme !
Y a une nouvelle arme !
Y a une nouvelle arme !
Y a une nouvelle arme !
Y a une nouvelle arme !
Y a une nouvelle arme !
Y a une nouvelle arme !
le venerable- A sa place à la table
- Messages : 1364
Date d'inscription : 05/08/2008
Re: Rumeurs Tyranides
Un truc anti aerien d'aprés les rumeurs.le venerable a écrit:Y a une nouvelle arme !
Y a une nouvelle arme !
Y a une nouvelle arme !
Y a une nouvelle arme !
Porco- A sa place à la table
- Messages : 1490
Date d'inscription : 16/08/2010
Age : 38
Re: Rumeurs Tyranides
Ils auraient quand même pu leur mettre une arme à graviton!
Chrysalis- A sa place à la table
- Messages : 1396
Date d'inscription : 18/02/2008
Age : 47
Localisation : Campagnolles, près de Vire (14)
Re: Rumeurs Tyranides
Attention, la date de sorti serait le 7 décembre ! Préco le 30 novembre !
Là, on est plusieurs à être au bord de la crise de nerf/larme/apoplexie...
Là, on est plusieurs à être au bord de la crise de nerf/larme/apoplexie...
le venerable- A sa place à la table
- Messages : 1364
Date d'inscription : 05/08/2008
Re: Rumeurs Tyranides
des news sur la date de sortie du codex ? c'est confirmé pour le 7 car toujours pas de préco ?
perceval- Se Hate d'affronter la mort avant que sa place ne soit prise
- Messages : 1503
Date d'inscription : 31/05/2010
Age : 40
Localisation : 14
Re: Rumeurs Tyranides
Nope, reporté pour janvier. Là il y a juste quelques sorties hobbit...
Morskit- A sa place à la table
- Messages : 1154
Date d'inscription : 11/09/2009
Age : 33
Re: Rumeurs Tyranides
Noël en avance pour le Vénérable^^
https://i.imgur.com/KjUD91Y.png" alt="" />
https://i.imgur.com/KjUD91Y.png" alt="" />
vince- A sa place à la table
- Messages : 511
Date d'inscription : 16/03/2008
Re: Rumeurs Tyranides
Le gros avec son canon, c'est l'évolution ultime du biovore ?
J'aime bien le volant mais le premier fait tout fouillis, c'est dommage.
J'aime bien le volant mais le premier fait tout fouillis, c'est dommage.
Morskit- A sa place à la table
- Messages : 1154
Date d'inscription : 11/09/2009
Age : 33
Re: Rumeurs Tyranides
Hé bé, c'est très chouette tout ça!
Vivement la suite, il va y en avoir d'autres!
Vivement la suite, il va y en avoir d'autres!
Tørnadø- A sa place à la table
- Messages : 868
Date d'inscription : 30/04/2012
Re: Rumeurs Tyranides
Ouaip, ben le père noel a une sale gueule cette année quand même.
Je suis pas fan du gros truc qui vomit des machins roses, et le reste est chouette, mais sans grosse surprise. Vivement le codex !
Je suis pas fan du gros truc qui vomit des machins roses, et le reste est chouette, mais sans grosse surprise. Vivement le codex !
Gokstorm- Se Hate d'affronter la mort avant que sa place ne soit prise
- Messages : 2101
Date d'inscription : 09/11/2009
Age : 41
Localisation : Cherbourg
Re: Rumeurs Tyranides
J'aime beaucoup la bestiole volante de la dernière photo, j’espère que les bébêtes sous les ailes feront comme les vermines de starcraft2
Yrian- Se Hate d'affronter la mort avant que sa place ne soit prise
- Messages : 2260
Date d'inscription : 25/05/2009
Age : 32
Localisation : Orsay
Re: Rumeurs Tyranides
Allez la suite...
HG
HG
hellbrandt grimm- Admin
- Messages : 6004
Date d'inscription : 14/02/2008
Age : 43
Localisation : CAEN
Re: Rumeurs Tyranides
LE nouveau codex, il a l'air tout moisi
le venerable- A sa place à la table
- Messages : 1364
Date d'inscription : 05/08/2008
Re: Rumeurs Tyranides
Y en a qui disais pareil du dex démon ^^
Yrian- Se Hate d'affronter la mort avant que sa place ne soit prise
- Messages : 2260
Date d'inscription : 25/05/2009
Age : 32
Localisation : Orsay
Re: Rumeurs Tyranides
le venerable a écrit:LE nouveau codex, il a l'air tout moisi
Tu sais si le tervigon peut pondre des horma?
Chrysalis- A sa place à la table
- Messages : 1396
Date d'inscription : 18/02/2008
Age : 47
Localisation : Campagnolles, près de Vire (14)
Re: Rumeurs Tyranides
Les informations les plus importantes ne sont pas encore confirmées, mais on parle d'un pouvoir empêchant la ponte de saturer avec une génération de 4d6 et de ponte d'horma mais tout n'est que rumeurs...jusqu'à samedi
Bushman- Convive occasionnel
- Messages : 56
Date d'inscription : 30/10/2008
Re: Rumeurs Tyranides
Tu compenseras au talent, comme avant.le venerable a écrit:LE nouveau codex, il a l'air tout moisi
Gokstorm- Se Hate d'affronter la mort avant que sa place ne soit prise
- Messages : 2101
Date d'inscription : 09/11/2009
Age : 41
Localisation : Cherbourg
Re: Rumeurs Tyranides
C'est de pire en pire au vu des spoils !
le venerable- A sa place à la table
- Messages : 1364
Date d'inscription : 05/08/2008
Re: Rumeurs Tyranides
Le Venerable en panne de talent a écrit:C'est de pire en pire au vu des spoils ! Sad Sad
Mais quelle couineuse ! On dirait un zoneille !
Attend de lire le dex en vrai !
Yrian- Se Hate d'affronter la mort avant que sa place ne soit prise
- Messages : 2260
Date d'inscription : 25/05/2009
Age : 32
Localisation : Orsay
Re: Rumeurs Tyranides
JE ne veux plus de ce codex, rendez-moi le V4 !
le venerable- A sa place à la table
- Messages : 1364
Date d'inscription : 05/08/2008
Re: Rumeurs Tyranides
T'inquiètes, tu auras tout loisir de te saouler au boulot pour oublier ce codex !
Gokstorm- Se Hate d'affronter la mort avant que sa place ne soit prise
- Messages : 2101
Date d'inscription : 09/11/2009
Age : 41
Localisation : Cherbourg
Re: Rumeurs Tyranides
Petit résumé de warseer toujours ...
Citation
Here is a Summary of what was posted by a codex owner:
NSTINCTIVE BEHAVIOUR
The new mechanic in the book is that instinctive behaviour is now lurk, feed, and hunt. Basically lurk means camping there, feed is assault, and hunt is shooting. If you fail leadership and they go on instinct, something bad happens on a 1-3 (lurkers fall back, shooters go to ground, feeders attack one another). On a 4-5 its something like can only assault, can only shoot, etc. On a 6 they gain a small bonus (feeders get rage, lurkers get stealth, shooters get preferred enemy.
WARLORD TRAITS
1 - Nature's Bane - At the beginning of each movement phase, select one jungle within 12' of the warlord. It becomes carnivorous for the game.
2 - Heightened Senses - Warlord and Nids within 12' have Night Vision.
3- Synaptic Linchpin - Warlord has 18' synapse
4 - Mind Eater - 2 VP for independents slain by warlord in a challenge.
5 - Digestive Denial - After deployment, pick one piece of terrain on opponent's side that was NOT paid for. Cover save worsens by one. (4+ becomes 5+, etc.)
6 - Adaptive Biology - Warlord gains FNP (5+) on next movement phase after it suffers a wound. (For rest of game)
FORCE ORGANISATION CHART
HQ - Hive Tyrant, Swarmlord, ld One Eye, Tervigon, Tyranid Prime, Deathleaper
Troops - Warrior, Genestealers, Termagants, Hormagaunts, Ripper Swarm
Elites - Hive Guard, Lictor, Zoanthrope, Venomthrope, Haruspex, Pyrovore (Ha ha! Pyrovore "Elite"!)
Fast Attack - Shrikes, Raveners, Red Terror (as part of ONE Ravener brood), Sky Slasher, Gargoyle, Harpy, Hive Crone, Spore Mine Cluster (how mines are "fast" attack is beyond me)
Heavy Support - Carnifex, Biovore, Trygon and Prime, Mawlc, Exocrine, Tyrannofex
PSYCHIC POWERS:
1. Catalyst - 1 charge
Blessing that targets psyker's unit and up to one other friendly within 12'. Targets gain FNP.
2. The Horror - 1 charge
Malediction targeting single enemy unit within 24'. Target takes a pinning test at -2 Ld
3. Onslaught - 1 charge
Blessing that targets a single friendly unit within 24'. Unit can both run and shoot in the shooting phase.
4. Paroxysm - 1 charge
Malediction targeting single enemy unit within 24'. Target's WS and BS reduced by D3 (roll once for both)
5. Psychic Scream - 1 charge
Nova power, 6'. For each target unit, roll 2D6+ 2 and subtract Ld. Unit suffers wounds equal to result, no armour or cover saves.
6. Warp Blast - 2 charges
Witchfire power, either burst or lance. This is the standard Zoanthrope Warp Blast.
CREATURES:
Hive Tyrant stat line: 165 pts, WS 8, BS 4, S 6, T 6, W 4, I 5, A 4, Ld 10, Sv 3+ ( Interesting: You now have to pay 20 points for lash / whip, or it comes with two sets of ST)
The Lictor has rending claws (one set), and one set of ST. It has flesh hooks (assault 2, user Str), stealth and Hit and run, phermone trail, infiltrate, and move through cover.
Stats are: WS 6 BS 3 S 6 T 4 W 3 I 6 A 3 Ld 10 Sv 5+ The Lictor's Pheromone trail says any model can drop within 6 inches of it when deep striking without scattering
Deathleaper - Infantry (Character), HQ, 130 points, Mind Eater Warlord Trait (2 vp for killing characters in challenge)
WS 9, BS 3, S 6, T 4, W 3, I 7, A 4, Ld 10, Sv 5+
Rending claws, ST, flesh hooks, Chameleonic skin, Deep Strike, Fear, Fleet, Hit & Run, Infiltrate, Instinctive Behaviur (Lurk), Move Through Cover, Phermone Trail, Stealth
-It's After Me! (Lower a character's Ld by D3)
- Where is It (Enemy models can only fire snap shots when targeting Deathleaper)
Ripper Swarm: 39 pts for 3 bases, +13 pts per base
WS 2 BS 2 S 3 T 3 W 3 I 2 A 4 Ld 5 Sv 6+ May take Spinefists, toxin sacs, adrenal glands, and deep strike.
Warriors are 30 points per model (I don't have the old book on me to refer)
Warrior stats are: WS 5 BS 3 S 4 T 4 W 3 I 4 A 3 Ld 10 Sv 4+
The Prime still boosts the warriors as always.
Zoanthropes are a psychic brotherhood (level 2), that always know warp blast. So they generate one more. Zoanthropes have Warp Blast psyker power. Takes 2 charges, and is 24' Str 5 AP 3, Assault 1 Blast, OR 18', Str 10, AP 2, Assault 1 Lance. A Zoanthrope brood follows all the rules for Brother hood pf Psykers except that the unit has a Mastery level of 2. In addition, if a brookd of Zoantrhopes uses the Warp Blast power, the number of shots fired is equal to the number of zoanthropes in that brood. (eg 3 Zoanthropes would make the burst and lance profiles assault 3)
Zoanthropes can take one other Psyker power as a brotherhood (they always have Warp Blast)
The Harpy (135 pts) and Crone (155 pts) are what everyone's looking at I suppose. Harpies haven't changed much, except the screech now gives the enemy -5 Init. There is no more giant spore mine bomb. The Crone is basically a flying flamer, with Str 5 Haywire missiles. I think you'll be taking them, because there's really no anti-air option otherwise.
Mawlock is the biggest improvement IMHO. Dropped to 140 points, and if it doesn't clear the area the S6 AP2 hit happens AGAIN. It also ignores cover now. Mind you, if it doesn't clear the area on the second try, you get a mishap roll. It also can't burrow on the very first turn like before, and loses the option for Regen.
The Trygon has gone up to 190 points, lost one attack, and...yeah. That's it. Everything else is the same. The Trygon Prime might actually see more use, there being a bigger need for synapse now. But 230pts is kind of extreme just for the synapse, no?
Haruspex (160 pts) WS 3, BS 3, S 6, T 6, W 5, I 3, A 3, Ld 7, Sv 3+
-Feeder Beast - If a Haruspex inflicts at least one unsaved one in the assault phase, it recovers a single wound at the end of that phase.
-Rapacious Hunger - In the turn in which it charges, every unsaved wound it inflicts in close combat allows it to make an additional attack. These bonus attacks cannot generate further attacks. Wounds that inflict instant death generate only one bonus attack, and wounds caused by HW, acid blood, or tail do not benefit from this rule.
-The Haruspex has a Grasping tongue - 12', S6, AP 2, Assault 1, Gulp!
Gulp! A to hit roll of a 6 is a precision shot.
Biovore (40 pts) WS 3, BS 3, S 4, T 4, W 3, I 2, A 2, Ld 6, Sv 4+
Spore Mine Launcher 48', S 4, AP 4, Assault 1, Barrage, Last Blast, Spore Burst
The Exocrine (170 pts) is kind of awesome, with Assault 6, Str 7, AP2 shots. Or it can drop a big blast. Park its butt for a round, and it's +1 BS. The Tyrannofex is dropped to 175 pts.
Carnifex (120 points) WS 3, BS 3, S 9, T 6, W 4, I 2, A 3, Ld 7, Sv 3+
Fearless, Instinct (Feed), Living Battering Ram (D3 Hammer of Wrath hits)
May replace ST with crushing claws (15 pts)
May take any bio-morph, spine banks (5 pts), or Bio Plasma (20 pts). May take Thresher scythe (10 pts) or Bone Mace (15 pts) tail morphs.
Raveners (30 pts per model) WS 5, BS 3, S 4, T 4, W 3, I 5, A 3, Ld 6, Sv 5+
Deep strike, Instinct (Feed), two pairs of ST. Any Ravener can exchange one pair of ST for Rending claws at 5 points per model.
Can take Spinefists (3 pts), Devourer (5 pts), Deathspitter (10 pts). One Ravener in the *army* may be upgraded to Red Terror for 85 points:
Red Terror WS 6, BS 3, S 5, T 5, W 3, I 5, A 4, Ld 8, Sv 4+
Two pairs of ST, Prehensile Pincer (see that tail list I posted up there), Deep Strike, Swallow Whole (if it hits with 4 attacks, it auto kills a guy. The guys gets his invuln save and that's it)
Hive Guard cost upped by 5 pts, not many rules changes. They have a Haywire gun they can take now.
Pyrovore looks about the same as well. Template weapon, acid maw, explode when you kill them, etc.
The venomthropes are kind of awesome, with their shrouded rule and poisoned 2+ attacks.
The Tervigon is now 195 points, and is mastery level 1.
Genestealers come with Rending claws, but yu can buy ST for 4 pts per model
Hormagaunts are Fleet, Move Through cover, and have bounding leap (run +3 inches)
WEAPONS:
Haywire: Crone has Haywire missles, and the Hive Guard can buy a Haywire "shock cannon". Also, the electroshock Thorax swarm is now Haywire.
One pair of talons gives you the amazing standard attack as stated on the profile, at AP 6.
Heavy Venom = 36', Str 9 AP 4, Assault 1 Blast
Venom = 36', Str 6 AP 4, Assault 1 Blast
Deathspitter 18', Str 5, Ap 5, Assault 3
Rupture cannon is 30 points, 48' range, S 10, AP4, Assault 2
The tail morphs are:
Bone Mace, S 8, AP - , Unwieldy
Prehensile Pincer, S 6, AP 5
Thresher Scythe, S 4, AP 4, Rending
Toxinspike, S 1, AP 6, Poisoned 2+
A tail attack allows a single added attack, resolved separately from a model's other close combat attacks. It doesn't benefit from other melee weapons, biomorphs, etc.
Bushman- Convive occasionnel
- Messages : 56
Date d'inscription : 30/10/2008
Re: Rumeurs Tyranides
Quoi !?! pas de spore mycétique ?
HG
HG
hellbrandt grimm- Admin
- Messages : 6004
Date d'inscription : 14/02/2008
Age : 43
Localisation : CAEN
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